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Real-time Norse Mythology Shrine

This project was part of my second semester at QUT - Brisbane. The Goal was to create a Real-time Scene based loosely on the Indiana Jones Idol and boulder scene.

The Pedestal as well as the "Idol" and background walls were sculpted by myself using blender, on the other hand, The Stone lady as well as the other 3D objects were created using traditional Hardsurface modelling technique.

Real-time rendering techniques such as High poly normal maps baking on a low poly mesh were used to get good performances out of this scene (> 120 FPS 1080P on a gaming laptop)

Note that mixamo animations as well as some 3D foliage from Quixel were used as set-dressing assets to make the Hero props stand out more and blend in the whole scene better together.

Hero Prop and Real-time lighting.

Full environment with set-dressing assets and animations.

Sketch used in the research process for the engraved pedestal.

Sketch used in the research process for the engraved pedestal.

High poly, raw sculpt of the pedestal without baking/textures.

High poly, raw sculpt of the pedestal without baking/textures.

Stone pedestal sculpting timelapse

Secondary assets to fill in the Scene better (Plants from Quixel) -1

Secondary assets to fill in the Scene better (Plants from Quixel) -1

Global view of the Scene not runnnig.

Global view of the Scene not runnnig.

Secondary assets to fill in the Scene better (Plants from Quixel) -2

Secondary assets to fill in the Scene better (Plants from Quixel) -2

Secondary assets to fill in the Scene better (Plants from Quixel) -3

Secondary assets to fill in the Scene better (Plants from Quixel) -3